Suma na basi?
Suriname river runner
Pari, pari! From Atjoni through the sula and the drowned forest: jump the logs, duck the branches, dodge the rocks. How far up the river can you paddle?
Suma na basi?
The korjaal is how Suriname's interior moves: a dugout canoe cut from one tree, loaded with people, rice bags and outboard fuel, threading rapids that have their own names and their own moods. Anyone who has taken the boat from Atjoni up the Boven-Suriname knows the feeling this game chases: the boatman reading the water, the sula roaring up ahead, everybody holding their bags a little tighter.
Your job is simpler than the boatman's, but not by much. Every run starts at Atjoni and pushes upriver: logs to jump, low branches to duck under, rocks you can only steer around, then the sula with its whirlpools, the drowned forest of the Brokopondo stuwmeer, a gold creek full of kaaimannen, a sunset stretch and a night run with only fireflies for light. Grab manja to keep your multiplier hot, start the buitenboordmotor to smash through anything, and keep a zwemvest on for the crash you did not see coming.
Three missions are always running. Finish one and your score multiplier goes up for good, from Passenger all the way to Liba kownu, and a yellow flag on the water shows exactly where your best run ended.
Chase your own best score, then send it to the family group and watch them try to beat it. Done paddling? Try Aboma, Muskieto Survivor, Pe A De?, the Sabi Suriname quiz or the Switi Mini crossword.
A korjaal is the dugout canoe of Suriname's rivers, carved from a single tree trunk. On the upper rivers it is still how people, goods and tourists move between villages, powered by paddle or outboard.
Swipe left or right (or tap a side) to switch lanes, swipe up to jump and swipe down to duck. On a keyboard use the arrow keys or WASD, space also jumps. Logs and kaaimannen you jump, low branches you duck under, rocks, sandbanks and whirlpools you can only steer around. The river gets faster the further you paddle.
Every run starts at Atjoni and heads upriver through stages: the Boven-Suriname with its logs and low branches, the sula (white water rapids with whirlpools), the drowned forest of the Brokopondo stuwmeer, a gold creek where kaaimannen guard the gowtu, a sunset stretch and finally a night run with only fireflies for light. After that the river loops, faster.
Distance, manja and tricks all score. Every manja bumps your multiplier up to x9, jumping a kaaiman or ducking a branch adds a bonus, and gold nuggets are worth five manja. Power-ups help: the buitenboordmotor smashes through everything, the manja magnet pulls fruit in and the zwemvest saves you from one crash. A yellow flag on the river marks where your best run ended.
You always have three missions, like collecting 30 manja in one run or jumping 10 kaaimannen. Every mission you finish adds +0.1 to your score multiplier for good and moves you up the boatman ranks, from Passenger to Liba kownu. Missions save in your browser.
Yes. Korjaal Run is free, needs no app or account, and your best runs are stored only in your browser.